This isn't working... it's just returning 0 for n and out of index for getClayObj
clayxelfan
Recent community posts
Yes I solved the choppiness error by calling forceClayUpdate(), not sure what was causing it
And okay, I see how that will perhaps be much faster than normal raymarching if I understand correctly! Sounds very exciting! I suppose the density of the voxel grid will correspond to the detail level of the objects and would have a greater impact on "memory" as opposed to GPU load? I hope I understand correctly because I am not a hardware nerd but that sounds very exciting!
Yes, I noticed that rotating the clayxel object within a container (instead of rotating the container itself) causes very choppy behavior and sometimes the container stops updating altogether! I think being able to raymarch these objects would solve this
Will this final SDF be made up of the actual SDF functions themselves combined with smin / smax operations or will it be some sort of a voxel grid or something like that? I am worried about losing detail...