Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

clayxelfan

9
Posts
2
Topics
1
Following
A member registered Feb 01, 2020

Recent community posts

This isn't working... it's just returning 0 for n and out of index for getClayObj

Hi I was wondering if it would be possible to output a list of the SDF primitives that make the object up...

Maybe this is too niche of a feature so maybe I will just make it myself! But if you have any tips on how to do it I could get it working that would be appreciated!

Understood, is it now scheduled for the full version? 

How is this coming along?

Thanks! When do you expect we can see the voxel grid? OR is there any sort of work around I can use to expose it now?

Even in reference to raymarching?

Yes I solved the choppiness error by calling forceClayUpdate(), not sure what was causing it

And okay, I see how that will perhaps be much faster than normal raymarching if I understand correctly! Sounds very exciting! I suppose the density of the voxel grid will correspond to the detail level of the objects and would have a greater impact on "memory" as opposed to GPU load? I hope I understand correctly because I am not a hardware nerd but that sounds very exciting!

Yes, I noticed that rotating the clayxel object within a container (instead of rotating the container itself) causes very choppy behavior and sometimes the container stops updating altogether! I think being able to raymarch these objects would solve this

Will this final SDF be made up of the actual SDF functions themselves combined with smin / smax operations or will it be some sort of a voxel grid or something like that? I am worried about losing detail...

Hi I'd like to be able to see the final SDF of a clayxel object so that I could raymarch it with my own shader! Thanks so much for this excellent tool, it has uses for us who like to raymarch but not make our art in a text editor haha!